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As a twenty-four year old, Andrew kept testing out what he wanted his life to be like. That is what Andrew McGill, an NYC comic and storytelling, did. We often travel to escape our own loneliness. Why being a solo female traveler is empowering.
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Why traveling alone is more fun than traveling with others. So what lessons of open source communities do and don't apply to the passion economy and creator communities? How does the evolution of online communities - really, social networks - shift the focus to reputation and status as a service? And what if working in public is also about sharing in private, given the "dark forest theory of the internet", the growing desire for more "high-shared context" groups and spaces (including even podcasts and newsletters)? All this and more in this episode.What is the difference between loneliness and being alone?
#The lonely hour podcast software
But the word "members" is faceless, and doesn't help us really understand, support (and better design for) these in this special book launch episode of the a16z Podcast, Nadia Eghbal - author of the new book Working in Public: The Making and Maintenance of Open Source Software published by Stripe Press - shares with a16z editor in chief Sonal Chokshi the latest research and insights from years of studying the health of open source communities (for Ford Foundation), working in developer experience (at GitHub), researching the economics and production of software (at Protocol Labs), and now focusing on writer experience at Substack.Eghbal offers a new taxonomy of communities - including newer phenomena such as "stadiums" of open source developers, other creators, and really, influencers - who are performing their work in massive spaces where the work is public (and not necessarily participatory).
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All kinds of people are coming together - whether in an open source project or company, an R&D initiative, a department in a company, a club or special interest group, even a group of friends and family - around some shared interest or activity. We're living in an unprecedented era of online collaboration, coordination, and creation. What’s the biggest challenge businesses face when implementing community strategy? Why do most community strategies fail to achieve their goals? How can community managers apply psychology to their work to develop successful, indispensable communities? What are some metrics you think are important when measuring community impact? What is the relationship between building community and ecosystems, and how has it changed in the last decade? Answers to these questions and more - in our latest interview with Richard.
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He started his first online community in 1999 and is the author of The Indispensable Community and Buzzing Communities, which have been widely cited as introducing the best practice into developing successful communities. Prior to FeverBee, Richard interned with Seth Godin in New York. He is the founder of FeverBee, an international community consultancy, and his clients have included Google, Facebook, Oracle, Wikipedia, EMC, Greenpeace, United Nations, and many more. Richard Millington has spent the past decade helping 250+ companies develop some of the world’s largest online communities. In this episode, we had the privilege to interview one of the most influential voices in the community space today.